It has happened. F2P Mobile is now officially triple A. The leading publishers have put more attention on mobile than online console.
Now we’re also starting to see high budget games grow on the top grossing charts.
If you still feel that the AppStore can nevertheless possess indie victory on the Best Grossing, then the stakes are increasing. Games from today on will require substantial investments in their own artwork on top of using a solid economy design to be successful.
The proof of triple-A F2P is “Marvel Contest of Champions” by Kabam. Showing their latest commitment to working closely with Hollywood, they have attracted both AAA visual standards and a powerful license to mobile. Because of this the game has been downloaded over 30 million people and obtained a dominant place in the Top 25 grossing:
However, is this game only all glam, but no material? Can Marvel maintain from the Top Grossing?
Kabam’s strategy for Contest of Champions was clear: Require “Injustice: Gods Among Us” and, use it to a new license. On top of getting the license, choose learning’s from Kabam’s other games and improve the market design, multiplayer, and make sure that events are tied to its heart.
Its a very simple assumption, however, Kabam’s secret formula of events, multiplayer game play and monetization is a potent force. They have shown this before using the Hobbit’s mobile game and the Quick and the Furious mobile game.
Injustice: marvel contest of champions cheats was a game published in March 2013 by DC Comics and Warner Brothers. Its basically a very straightforward fighting game in its core using a collectible card game because its own meta.
The two Injustice and Contest of Champions are comparable to idle games where it provides players a “bait and switch”. Depending on the screen shots you would think that was the Next Street Fighter or Mortal Kombat. But following the initial battle you immediately get introduced into the genuine intention of this game: amassing the figures and updating them. You arrived for the 3D fighting mechanic, but are hooked in the very long haul to amassing the figures.
The Core: Back to Basics
Assessing Injustice into Marvel Contest, Marvel has easier controls, simpler strategy, and even shorter conflicts. Injustice concentrates on building a combo sufficient to perform some quick-time-event (“Swipe to knock competitor”) whereas Marvel is more about building a continuing combo of strikes of selecting whether to jab (that may be defended) or go for a heavy assault that could break defenses.